The Sims Twitter account tweeted a short teaser video with the news, in which a sim flips through channels on a TV, each hinting at the content to come: The three are all themed around nighttime, with heavy hints that the game pack will bring werewolves back to the series. "We still do have a path ahead of us," Faciane concluded, "and we want to make sure to check in with you along the way.EA have provided a few scant details of the coming roadmap for The Sims 4, which includes a game pack and two kits coming in May and June. Faciane merely said Maxis intends to continue its research and design - which it's undertaking with support from LGBTQ+ nonprofit organisations including It Gets Better - until it feels the feature is in a good place to be launched. ![]() In a final note, Faciane confirmed EA intends to deploy a number of protections, including its existing profanity filters, to prevent customisable pronouns from being abused, and to ensure all players have a "safe and fun" experience.Īs for when customisable pronouns might finally make their debut in The Sims 4, that's still unclear. ![]() From here, players are able to choose between more familiar pronoun options - including They/Them/Their, She/Her/Hers, and He/Him/His - as well fully customisable pronouns, all of which will be properly reflected across the likes of tool tips and notifications throughout the game. Its most immediately noticeable change comes in the upper-left-hand input box, which now reads, "Hello, my name and pronouns are.", reflecting how a person might opt to introduce themselves in real-life. A work-in-progress peek at how customisable pronouns will be integrated into The Sims 4's Create-A-Sim system. Given the complexities involved in finding grammatical solutions for all 18 languages The Sims 4 has currently been translated into, Faciane says the first iteration of Maxis' customisable pronouns work - which it calls an "ongoing learning and development process" - will focus on English, with additional languages to follow.Īnd as for how all this work will eventually manifest in-game, Sims experience designer Alister Lee shared an early look at a revised version of The Sims 4's Create-A-Sim system. For these regions, localisation requires a different, more creative approach - perhaps using the passive voice to avoid referencing the subject ('the letter was sent yesterday' instead of 'they sent me a letter yesterday') or substituting a pronoun with the actual name of the character - but whatever the approach taken, says Morales, the solution still "has to sound natural in context and it has to feel real to the players and, at the same time, respectful". Morales also highlighted a third area of consideration: those territories with stricter regulations and laws "where the use of non-binary pronouns can be quite challenging". However, in some of the latter regions - including Germany, Spain, and Brazil - local LGBTQ+ communities have already adopted new non-binary grammar and syntax systems they feel comfortable with, and these, while not yet officially recognised, provide the localisation team with a useful touchpoint. "Some languages do have officially accepted and ready to use non-binary pronouns," Morales explained, "but for other territories, the pronouns are not included in their dictionaries". ![]() It is, however, a feature that brings with it a significant number of technical and logistical hurdles - particularly in regards to fact The Sims 4 is currently translated across 18 different languages, each with their own nuances where pronouns are concerned.Īs localisation lead Veronica Morales revealed during the livestream, it's a linguistic challenge EA's localisation team is already grappling with, but one that's further complicated by cultural and regulatory considerations across each region. ![]() To see this content please enable targeting cookies.
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